![]() ![]() Copying & Shifting Cells - Triple Water Spout ![]() Playtesting and seeing our animation in actual battles can help you figure out what needs to be adjusted to make sure the animation is playing out exactly how you want. For this example, let’s copy it so that we have 10 frames total. We could change the Max Frames option to include more, but an easier option for us is to right-click on frame 1 in our Frame List and copy-paste it as many times as we want. If you want the bubbles to always appear at the feet of your enemies, then change the Position to ‘feet’ and adjust the cell’s location based on that.īy default the animation only has 1 frame, but we’ll definitely want more frames to show off the full animation. Where it falls on the enemy depends on the enemy’s size, so you can use the ‘change target’ button to see how it looks on a variety of your enemies. We’ll start by selecting our water image and choosing the first cell of bubbles and place it a (0,0) in the frame. ![]() Maybe it’s for an attack that slows the enemy down or gives them a negative status, but the animation itself doesn’t need to be all that complicated. Basic animation - Bubblesįirst up, let’s make a simple animation where we just make some bubbles appear near the center of the enemy. But there are a couple of ways to make this a lot easier on you, so let’s take a look at how we can use some of these methods to make different animations. Now, staring at a blank frame may make creating animations this way feel overwhelming and your first thought is to just close the database and go back to your favorite part of game-making. There are a few different sections to this screen, but hovering over each section should give you an overview of them to get you started. ![]()
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